AI Insights · Timothy · October 2022
Top 5 2D Realistic Games on Unified Platform in Ghana Q3 2022
In Q3 2022, the top 2D realistic games in Ghana showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared.
In Q3 2022, the performance of the top 5 2D realistic games on a unified platform in Ghana highlighted interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides deeper insights into the gaming landscape in this region.
Evony: The King's Return from TG Inc. saw fluctuations in both weekly revenue and downloads. Weekly revenue peaked at around $1K at the end of August, with a notable increase from $762 at the start of the quarter. Weekly downloads showed an upward trend initially, reaching a high of 3.6K in early July, before gradually declining to 1.3K by the end of September. Active users followed a similar trend, peaking at 8.7K in early July and then tapering off to around 5K by the end of the quarter.
Warpath: Ace Shooter from LilithGames had a remarkable increase in weekly revenue, starting from single digits and reaching up to $867 by the end of September. Weekly downloads were relatively low but showed a spike to 663 in the last week of the quarter. Active users also saw a steady rise, culminating at 876 by the end of September.
三國:英雄的榮光 by G妹遊戲 experienced a gradual decline in weekly revenue, starting at $250 and decreasing to $232 by the end of September. The downloads for this game were minimal throughout the quarter, indicating limited engagement in the region.
بوكر تكساس الاحترافية from Century Games PTE. LTD. showed a significant drop in weekly revenue after peaking at $1.2K in mid-July. The revenue trends fell sharply to nearly negligible amounts by the end of the quarter. The game did not record any significant downloads or active user metrics during this period.
Dream League Soccer 2024 from First Touch Games Ltd. maintained strong weekly downloads, consistently staying above 8K, with a peak of 9.9K in early August. Weekly revenue remained stable, with minor fluctuations, peaking at $384 in late July. Active users for the game remained robust, consistently staying above 110K throughout the quarter, indicating high player engagement.
For more detailed insights and data, visit Sensor Tower.